Builder in Durango. I make websites, storefronts and AI systems, then hand you the keys.
Kahlil Ballenger, co-founder of Creative Flow Studio with Wes, the other half of the coin. Every build ends with the client running it themselves. If Durango and San Francisco had a baby, that's the work.
Durango, CO · --:--:-- --6,512 ft

That's me. Durango, 2026.
Selected work
Live, and in use

Wes and me above town. Durango is the one in the background.
The story
Two halves of one coin
A professor at Fort Lewis looked at me and Wes and said we covered both sides of one coin. We started the studio on the domain that happened to be open, and built it on one rule: the client leaves with the keys.
Where the work is
From the Four Corners, down the Rio Grande
Santa Fe, New Mexico
Bayfield, Colorado
Houston, Texas · shot below Cabezon Peak, New Mexico
Golden, Colorado
Rio Rancho, New Mexico
Durango, Colorado
Aspen, Colorado
And beyond the map
William R. Robins · Backlit
What I do
Four things, done properly
Build
Storefronts, marketing sites and booking software, on stacks a client can keep after launch. Strategy and content when that is what the brand actually needs.
- Next.js
- React
- Tailwind CSS
- Vercel
- Shopify Liquid
- Supabase
Get found
The invisible program under every site: canonicals, schema, sitemaps, local search, and the ads that fill bookings.
- Technical SEO
- Structured data
- Google Business Profile
- Google Ads
- AEO / GEO
Automate
AI systems that do work rather than demos, including the six-agent setup that runs the studio's own operations.
- Claude API
- Claude Code
- Multi-agent systems
- Retrieval
Hand over
Every engagement ends with the client running their own site. The documentation is the deliverable behind the deliverable.
- Client education
- Handoff documentation
- Theme-editor training
By the numbers
Counted, not rounded up
- 15
- Case studies
- 300K+
- Organic views in 21 days
- 100%
- Clients trained to run their own build
- 20+
- Countries
live and in use, on this site
Pinto Ranch, from one day of production
the keys go with every project
Spain at thirteen, South America at nineteen
Lab
Small things, built to find out
- Hardwood GMgamePure TypeScript engine, seeded, calibrated against 300 simulated seasons
- HomefrontgamePhaser 3, TypeScript, OpenStreetMap, no API keys
- Penguin PossegamePhaser 3, TypeScript, Vite, synthesized sound
- TrebuchetgameCanvas 2D, 95 KB, no dependencies
- Disc GolfgameCanvas 2D, 33 KB, no dependencies
- AIwithKahlil LinkstoolOne page, one content file
- HangxietyappIn development — waitlist live
- Court Appeal BrackettoolSingle HTML file, no build step
- Court Appeal JeopardygameSingle HTML file, no build step
Ask me anything
Questions? The site can answer.
Answers come from a model that only knows what this site says. For anything real, email.




